General memory and material question

Hi all.

If i had a texture atlas used by a material that is only use for scene A, when i leave the scene will the memory used by scene A be freed thus i can have a new atlas/material for each scene ifbi so choose to? and the issue would just be binary size and not memory? thx!

bump

If Scene A’s texture atlas has no references or does not get used at all in Scene B, then it should be freed from memory when the Application loads the new scene (B). So yea, using one atlas per scene is possible. memory is freed when you load a new scene, but only if the old atlas is no longer being used/referenced.

“and the issue would just be binary size and not memory?”
It shouldn’t be a problem in the first place. But yea using 1 atlas per scene will save memory while not changing the app’s final binary size.

Thanks that clarifies the RAM question!