combine, combine, combine. Repeat after me. Combine, combine, combine.
one particle system with many particles is faster than 2.
Sharing a texture is faster than not sharing a texture You also share the material of course.
Once you got them sharing materials, the step to combining it into one object isn’t too far off either. Which will give you a real big performance boost.
Does grouping objects together effectively “combine” them for rendering purposes?
I have a detailed flower object with a bunch of petals and some leaves. All of them belong to a single “flower” gameObject; would it be economical to merge them all together?