Hello!
I’m fairly new to Unity and I’m having a problem with animations.
I made a “barrelroll” animation in the unity animation editor for a spaceship but everytime I start the animation, the model resets its position to “zero”.
What can I do to make the animation play at any possible position?
Are you by any chance using Blender? If so, you have to split up your file to at least 2 meshes (or just put a cube inside the model in Blender or something) to prevent a terrible bug that resets all positions to 0.
It’s a single mesh made within Softimage|XSI with 2 materials applied to it.
Every other movements (via script) work just fine! I can move around the model without problems, only the Unity animation makes the model reset its position.