General Question: Lighting in Unity (vs T3D)

I’ve been designing a game in Torque 3D over the last several months. The game’s focus is darkness, and the player carries a flashlight a lot of the times. I know in Torque3D I’ll get shadows rendered from the light, but the engine seems dated, the community seems dead, and the documentation is hit and miss for me. I also didn’t like the editor.

I was thinking of switching to Unity, mainly because it seems more up to date, and it’s community seems a little more alive, and I was thinking I could get better support here. I know the free version doesn’t produce dynamic shadows, but I may be able to get by without this. From your experience, could I still get decent results from this engine, or should I just stick with what I have in T3D? I don’t want to dive too much into development if I may have something better already.

Of course you can get decent results in Unity. Just dive into it and get a feeling for how things work. Depending on how your game works and what your target hardware is, there are some options to achieve dynamic shadows.

Thx, I appreciate the comment. I wasn’t sure if there was much in Unity in relation to dynamic lighting. From my understanding, it looked like everything was preprocessed. Hopefully you’ll hear more from me in the community.