So I have already set up my Unity project for Android builds, Android testing ect. Seems pretty easy with Android after getting the SDKs and phone USB drives working with Unity.
Just bought a macbook pro since I needed a laptop and a computer to do iOS builds.
About to get started with Mac but I was hoping I could get some answers before I begin. I’ve tried to look this stuff up but it’s been tough finding specific details about everything. And I’m sure the Mac Developer website stuff has nothing to do with Unity.
So here’s some questions:
- I’m going to be buying the $99 Mac Developer fee very soon. Now when I do this does it matter which devices I register to my Mac Developer account?
Does it set like a main device which is always bound to your account? Or can I freely use any devices I want with no limitations?
- I don’t currently own an iOS device. But after spending around $6500 dollars very recently for all the Unity Pro stuff and this laptop I’m really hoping I can use my friends + team members devices to do the iOS builds.
Is it possible to use other peoples devices with no conflicts with the Apple Developer stuff?
- Assuming I can use someone else’s device for the initial iOS build, can I easily distribute the .app to the rest of the team/testers without any conflicts?
With Android once I build an .apk I can do whatever I want with it, upload it to Google Drive, put on USB drives, email, etc. There never seems to be any problems it’s as if they had the fully functional app from the Google Play Store.
With iOS does it work the same way?
- If distributing the .app for iOS does not work the same way as distributing the .apk for Android what are the differences and how does one go about doing this?
It seems like it should be a straightforward process given how prosperous the iOS app stores are, there must be an easy way to distribute the apps to testers? But knowing Apple I’m afraid there are all kinds of problems doing this involving them making more money.
Do all testers need to have a unique Apple Developer account to get the apps to work?
- Are there any recommended ways to easily distribute apps for testers without them needing a Apple Developer Account?
I’ve heard of sites like http://testflightapp.com/ but I’m REALLY hoping I can just send them easily like with Android .apk
- Any other general advice or information about any details I’m missing would be greatly appreciated. I may have to update this thread if I run into more problems or think of new questions.