Hi,
We are experiencing some trouble with NavMeshes. We are developing a 2D sprite-based sidescrolling game, and we can’t generate a NavMesh only with the colliders of the sprites, we have to add physical 3D meshed objecs in order to get the NavMesh created. However, this is absurd since we do not need any 3D modelled object or ground in a sprite game.
Is there any way to achieve this? Thanks.