I’ve been trying to figure out this problem for a long… long time, and have searched numerous places… The only thing that really made sense is using a terrain object and splat maps but I’m not looking for that specifically…
I have a script to generate a mesh based on Perlin noise and I’m trying to figure out how to make a texture to change based on the height of the mesh verticies.
I’ve been trying to make it so that at very vertex, it would check the height and apply a splat map at that point thinking that it would be the easiest but I can’t think of how to translate the vertex position to the 2D texture map. Is this the way I should be trying to do this? Can I make a height map apply to a standard mesh and work it from generated texture first?