I’m trying to make it so when I pick up an object in game, it has a red bounding box indicating it’s selected when grabbing and dragging it, but all I have atm, is making it draw a bounding box in the editor only. How could I go about making this affect the object in-game aswell?
Sorry, this message box seems to have screwed up my code format, hope you can understand what I’m doing with it
var _bIsSelected = true;
function OnDrawGizmos()
{
if (_bIsSelected)
OnDrawGizmosSelected();
//if(Input.GetMouseButton(1))
//{
//_bIsSelected = true;
//}
//else
//{
//_bIsSelected = false;
//}
}
function OnDrawGizmosSelected()
{
Gizmos.color = Color.red;
Gizmos.DrawSphere(transform.position, 0.1); //center sphere
if (transform.renderer != null)
Gizmos.DrawWireCube(transform.position, transform.renderer.bounds.size);
}