Any way to stop this, seeing the cube shape in the cubemap reflection?
Makes the reflection very unconvincing.
Cubemap doesn’t actually reflect from the viewer’s viewpoint, just from some point in the scene,
I mean it shows the objects reflected but from some global position.
Seems from what I remember I’d have to create a camera for true reflection imitation, but that would mean, what,
creating four cameras per object and then the player would seem like it’s moving in the opposite direction in the reflection.