Question 1:
is it possible generate encryption output_log.txt?
i needed it for checking log if client have any failure,
but want avoid client check themselves.
Question 2:
is it possible generate multiple output_log.txt?
Question 1:
is it possible generate encryption output_log.txt?
i needed it for checking log if client have any failure,
but want avoid client check themselves.
Question 2:
is it possible generate multiple output_log.txt?
No, Unity doesn’t encrypt log files. You could I guess workaround it by doing your own logging, by using http://docs.unity3d.com/ScriptReference/Application-logMessageReceived.html, encrypting the message, and writing to your own log file.
It’s possible by using -logFile http://docs.unity3d.com/Manual/CommandLineArguments.html. I guess in this case you could make a standalone application (a.k.a launcher) which would run your game and pass -logfile accordingly.
is it possible have a complete log like output log?
i try get client OS and driver as well.
[QUOTE="It’s possible by using -logFile http://docs.unity3d.com/Manual/CommandLineArguments.html. I guess in this case you could make a standalone application (a.k.a launcher) which would run your game and pass -logfile accordingly.[/QUOTE]
cannot control when in Unity apps?
You could output this info using http://docs.unity3d.com/ScriptReference/SystemInfo.html class
No, that’s why I said, you have to make a launcher app which would launch your original app with additional arguments.