is there any way to know how much is done and how much is left ?
nor i can do anything along…its so pissing off and time wasting
is there any way to know how much is done and how much is left ?
nor i can do anything along…its so pissing off and time wasting
the progress bar of the lightmappingis in the lower right of yyour unity Window.
Maybe you made the editor window too large and hid it outside the screen?
where can u show me ?.. please have a print screen and upload it here n gimme d link…
from last 20 minutes i am waiting for my sofa…its so time waste…is there a way to save this time ?
Lightmap baking is a slow process, and the more complex the scene the slower it is…20 minutes is not unusual, especially if you’re not using a workstation. I’ve a pretty powerful setup and it’s no different for me. That said, Beast is pretty quick compared to some other solutions out there.
around 1 hour for just a sofa now…lolz
1 hour for a sofa is too long (for example, doing preview bakes of AngryBots usually took me around 20 minutes for the entire level) so I’m going to guess that your lightmap bake settings are a bit “over the top” perhaps?
I think that we need some kind of tutorial on lightmaps how to set them up and that stuff because i had similar problem i was test baking a scene with 10m long road and trash can and it took me 5mins and got crappy results like i didnt get any shadows except that one side of trash can was darker.
vahi2008, i have the same problem as you, but i can imagine that the problem is like ivanzu said, there is no good tutorial for lightmaps, i mean a really good tutorial, because i saw the angrybots project and there are many objects, the uv lightmap layout is highly optimized, there are only 2 lightmaps, that is very good, the problem is when lightmap texture array is about 30 or more maps, that´s why bake process take too long, because lightmaper must to create each texture and then bake them… In Windows, Beast works only in 32 bit mode, in Mac 64 bit, so i can asume that you are using Windows ?, you even can try to use PureLight, is 64 bits core, is REALLY fast, and you can see in realtime the bake process…
low res = fast. Test by baking per object here and there before baking all.
even in low res, sometimes bake process is really long, but if you combine meshes, you can reduce the bake time…
My experience of lightmapping so far is not a good one. It takes far too long and the results are unpredictable. I still prefer just using standarding pro lighitng.
Steve
He is saying generating lightmap “UVs”. I don’t think he is talking about baking lightmaps. He is taking about checking the generate lightmap uvs options in the import settings of a mesh, then hitting apply.
In which case, generating uvs is usually close to instant. What are you expecting to happen?
Also, beast is fast. I was planning to use another renderer to generate lightmaps, but I was very happy with the results and speed of beast. Remember, rendering GI is not fast.
Currently following the “Stealth” tutorial (great work btw) and my bake is taking a long time (on an i5, Macbook Pro). Is it safe to continue with the tutorial while it bakes? Or will that interfere or even lengthen the time takes? (I know using my laptop for anything else will make it take slightly longer,like all “multitasking” - I want to make sure it won’t cause the process to restart). Any advice appreciated!
This is not about light baking, this is about lightmap uv`s generation process when you import objects into unity. There are no progress bar and it looks like unity 5 freezes on large objects (10k vertices+).
Do we know what instances in particular that they fail? Or if you left one generating long enough, will it complete?