Hi,
I am custom generating a mesh on the fly within a script and it works great on my Windows 8.1 Microsoft Surface Pro 3 with an Intel Graphics card, but not on a Windows 7 64bit machine with a NVIDIA Quadro 2000 with DirectX 11.1. Non custom mesh objects appear without any problem both machines. I have tried playing with settings on the windows build with no success.
Is it maybe the vectors on one computer are drawing the surfaces one way vs another? Notice I am reaching as that doesn’t make sense to happen but is there anything. Using Unity4.5.