Generate mesh appears on one computer but not another

Hi,

I am custom generating a mesh on the fly within a script and it works great on my Windows 8.1 Microsoft Surface Pro 3 with an Intel Graphics card, but not on a Windows 7 64bit machine with a NVIDIA Quadro 2000 with DirectX 11.1. Non custom mesh objects appear without any problem both machines. I have tried playing with settings on the windows build with no success.

Is it maybe the vectors on one computer are drawing the surfaces one way vs another? Notice I am reaching as that doesn’t make sense to happen but is there anything. Using Unity4.5.

I’m sold. I have another apps that reads triangulated solids produced in another software just fine on the machine that isn’t reading this new game’s custom solids. So the shader should be ok, might be in the triangulation. Will give it a deeper look there. Thx