Generate navmesh from FBX

Hello there!

We are porting a game from an obsolete engine to Unity 2017. We managed to export every level’s walkable surface as FBX. The game features surfaces where player can walk upside down. I can read triangles and normals from the FBX. I can bake a navmesh. But it does not fit the triangles from FBX, it has borders and it is placed above the original, and there are no upside down parts.

How can I create a navmesh using exactly the triangles and normals from a FBX?

AFAIK it’s currently not possible, but they are currently working on an API which exposes more of the navmesh baking stuff, which will hopefully help you doing exactly this. @Jacob_Unity should be able so answer this I guess :).