Generate player per iphone model

Hello all,

Is there any way to generate a different player for different apple devices with the same Unity project? I want this because for instance I want to keep my HD textures for the iphone 4 game but then I want to reduce textures for the 3GS and 3G models without having to create a new project. Is this possible?

The issue is you send a single App to Apple. So when someone downloads your game, they download an iOS game, not an iPhone 3GS game. With that being the case you cannot package the app in such a way that it only has the assets for the model it’s downloaded by.

However you can use the Documents folder and download your assets post App download. I.e. On the First start of the game you download a list of textures from a server. The Textures you download are only for the specific device it was installed on.

Include both sets of textures in your app, then use scripting to decide which are used.