In my game i want to show multiple images randomly. I just want to generate a random no and based on that active that specific one image (or deactivate other all). I am passing all images to an array.
This is what i have done so far
**
using UnityEngine;
using System.Collections;
public class imagehandler : MonoBehaviour
{
public GameObject[] images;
public GameObject currentimage;
int index;
void Start()
{
images = GameObject.FindGameObjectsWithTag("image");
index = Random.Range (0, images.Length);
currentimage = images[index];
Debug.log (currentimage.name);
}
}
**
need help for activation and deactivation part. Thanks