Hi, I’m not so familiar with JS, but I almost got what I need.
Let’s start with an example, I have 3 deactivated GameObjects and I want the game to generate a random number between 1 and 4 (1,2,3), then if the number is 1 activate the cube1, if the number is 2 activate the cube2, ecc…
The not-working script I wrote is this:
var c1 : GameObject;
var c2 : GameObject;
var c3 : GameObject;
private var random : int;
function Start ()
{
random = Random.Range(1, 4);
}
function Update ()
{
if (random.Equals == 1);
c1.SetActive (true);
if (random.Equals == 2);
c2.SetActive (true);
if (random.Equals == 3);
c3.SetActive (true);
}
I cannot figure how to get this working…
Thanks a lot guys!