Generate simple pluggable component for iPhone. Is this possible with Unity?

Hi there,

I’m considering unity for a iphone project I have for a client.

I’ve never used unity before but I thought I would ask if what I needed to do was possible before investing too much time.

I need to provide my client with a small reusable library built on something like unity. This library must be developed so that it can be dropped into any number of iPhone projects and reused.

The library will need to offer the ability to add and remove shapes, animations, change colors, move about etc. Pretty simple stuff.

Is that possible? Ideally I’d like to generate the library and be able to distribute w/o any additional third party stuff. But it’s ok if required.

What do you think?

Any idea / help / suggestions would be fantastic.

Thanks in advance,
Matt

To answer your question i must say yes. It is possible. I say that because i did a similar project with similar concept for an interactive training simulation. We just move around and interact with different objects and area on the scene and based on the action we play sounds, animation and even videos. Unfortunately i can not send you the project because of legal issues but i will be more than happy to give you tips based on the stages you like develop.
Hope that helps.

I think it’s possible to do what you’re suggesting. So the way I’ve made pluggable components in the past is to put them in separate “scenes.” Then you can import the scene into any new scene in a new project that you want to be able to use the libraries you wrote. (though you may have to be a bit creative about how you do this if the scenes aren’t in the same project)

The only caveat is-- the other projects must also be unity projects.