Now I know that this kind of question have been asked several times before, though I haven’t been able to find an answer that suits my needs…
I’ve just dropped jMonkeyEngine because I wanted to test my idea of a game in a .Net suited engine.
So, on to the question.
I am in need of an engine which can simulate the the basis of games like SimCity and Transport Tycoon… This being both in the tile/plot based terrain (which I know can be easily simulated by a simple grid + snap-to-grid)
And also, I need to be able to generate the terrain in runtime, most likely based of gray-scale heightmaps.
For the last part, the saving of a map. The maps I’m thinking of would need to be huge, like Civilization 5 Huge. So my last question is, does Unity involve some kind of saving mechanism or would I been in need to work that out myself? If the last is true, could you perhaps give me your thought of how to save such a large map?