Generated and Hand-Placed Rule Tile not conecting

I have created a custom Rule Tile for a 2d Sandbox Game.
Right now it is rather simple with just Basic Rules but i wanted to get World Generation going befor i move on.

Placing Tiles by Hand and Generating a few chunks individualy was no problem but when i try to modify the generated world with hand placed Tiles, the Rule tile does not recognice the neighbour and just ignores it.
The collision is updating on both hand-placed and generated Tiles but not the Rendered tiles.

I have tried so far:
giving each script a individal reference throu inspector from Map and tile
Putting the reference in my Generate Script only and giving Player reference to Generation script
Putting everythin in one script.

Nothing changed on any of these so i think this is a bug in RuleTiles itself

uncommongracioushomalocephale

Ok i found out what was wrong
when i was checking the mouse input, i didn’t set the z pos to 0, so i was placing tiles on a different depth.

Kinda stupid but, it is what it is.