I wrote a script that generates a terrain mesh. I recalculate the bounds/normals. I made a sphere object and made the camera a child of it. I put the FPS Input and Mouse Look scripts on the sphere. I can move the sphere around the terrain but the terrains keeps becoming visible/invisible as you rotate the camera. The sphere is 5 units higher than the highest point on the terrain. Any ideas why?
Just a WAG but check your camera far clip plane.
The near/far on the camera clipping is 0.03 and 1000. I tried changing it to 5000 and it didn’t change anything. Also tried changing the near to 0.03 to 0.01 and it seemed to help a bit.
The solution to the problem was to add
after the mesh was created and recalculated and everything.