I have the following setup right now: A main map area, and then a surrounding area full of camera filler.
The problem is that right now the filler area is made of instantiated planes. From what I understand, that makes this really inefficient. I need the area surrounding the map to be filled with a simple rock texture. What is the most efficient way to do that?
Also, take a look at the stats. As I have no experience with game design I can’t really judge this yet, but is this still decent performance?