I’m a long time Flash developer and used to having the ability to generate a “size report” which describes every frame, asset, and the file weight of all imported elements into the library. This is great for finding out what the largest assets are - after Unity has compressed them - in an effort to get the final file-size down as small as possible.
Right now our game is upwards of 40mb, which I think is extremely high for an in-browser game.
Question 1: Is there anything equivalent in Unity?
Question 2: Along the same lines, is there anyway to keep video assets outside the main unity file and pull them in at runtime onlywhen needed? Those would probably be the biggest causes of a larger file.
Thanks,
Stephen