Generating and Saving subscenes at runtime

Is it possible to create a subscene, fill it with objects and save the subscene at runtime? I am experimenting with DOTS and try to generate a world procedural, In order to prevent the need to generate the world each time again I want to split the world and store it in subscenes and then load the subscene according to offset. then once the subscenes are saved there is no need to generate the world again.

Is this possible or are there better ways to accomplish this.

Just use SerializeUtility to load/save what you consider a subscene yourself.

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