I am new to Unity3D but have experience with C#. A have gone thrue few toutrials for unity. And now made simple “Minecraft” style cubes. Generated 10x10x10 world with cubes and thath you can build and delete blocks. Now i want to make this ground bigger probably size 500x500x100 but with such basic i have made:
for (int x = 0; x < 10; x++)
{
for (int y = 0; y > -10; y--)
{
for (int z = 0; z < 10; z++)
{
Instantiate(prefab, new Vector3(x,y,z), Quaternion.identity);
}
}
}
Will probably burn my computer if i try a size like 500x500x100 ^^ So i am looking for your opinions how to make generator for bigger world optimized etc to it will be able to generate big world. I am not looking for any hills generating etc just flat cube land.
Thanks!