generating hallways using prefabs based on difficulty

So I’ve been searching everywhere and I have had no luck.

I want to build a level that has 6 hallways that branch off the main room in a pattern based off of a chosen difficulty.

I have hallway sections build as prefabs that I’d like to place down to save from building the entire level for each difficulty.

I’m really new to C# and I have no idea where to start doing this. Any help would be greatly appreciated.

Good day Tulwean.

I dont get exactly what you want… You want to create hallways during runtime? Then learn about Instantiate()

And if you are that new, maybe is a good option to llok some basic / intial tutorials about Unity interface, Unity scripting, and Unity features… It will make you realize all you can do !!

Good luck!