Hello to everyone, I need a bit of help in here.
I have a scene that is a forest in Unity. With 5 tree models (all have meshes of 350 or less polygons) I have made everything inside the scene, and I can see like 500 or 600 trees in this moment. The performance in the game is great, and I can get with no problem 60 fps in an iPhone 6 with occlusion culling enabled.
However, for this performance to occur I need everything baked. I had some problems with baking and discovered that checking the “Generate Lightmaps UV” checkbox fixed it and gaved really good quality results. The problem is that now, my directional light maps are enormous (256 mb) and this causes my game to crash immediately. When I see this maps I can see all the tree models of my scene in the maps repeated a lot of times. Any idea how to solve this problem? If I uncheck that box I get a horrible result in the textures with black lines all over the models and black spots
Thanks in advance
Sorry for the bad english