I’ve been stuck on this for nearly two days now.
The docs manage to be overly detailed in some places but missing huge chunks. I get the feeling they were never properly updated when particle strips were added.
A simplified version of what I want to achieve is something like the following.
- On each frame I generate several lists of positions. Each one represents a single strip
- The graph creates a separate strip for each list of positions.
Whatever happens I can’t seem to get more than one strip to generate on a single frame. I always end up with a single joined strip - rather than separate strips.
I’ve rather lost track of everything I’ve tried. I’ve used the heads and tails approach that is one of the example systems. I’ve used an approach similar to the screenshot on this page: Increment Strip Index On Start | Visual Effect Graph | 10.2.2
One particular thing I’m unclear on - when you trigger an “Initialize Particle Strip” context - does it generate a strip with n particles or a single particle? If I send in a single burst with a count of 3 is that 3 strips or 3 particles?
When you have a single burst spawn feeding into a second single burst spawn do the counts multiply? i.e. a spawn of 3 feeding into a spawn of 4 feeding into an “initialize particle strip” context - does that give me 12 strips? Or 12 particles? How do I ensure each particle is assigned the correct strip index?
And finally - it’s been asked elsewhere - what’s the difference between spawnIndexInStrip and particleIndexInStrip?