Generation of meshcollider depending on the shape of the 2d sprite on collision dtection ??

Hi, i am trying make a game where there is a world map sprite and the player can touch any part of the sprite then the particular shape of the sprite should get selected, for ex if i touch USA on the world map sprite then the USA shape on the world map should get selected with the polygon collider. I am looking something like 2D ColliderGen | Sprite Management | Unity Asset Store. Please help me to achieve this…

This is not easily achievable in the current unity version. I hear they plan to enhance the ease of creating 2d games in future releases though.

In the meantime, there are packages to help you do such things, namely you could use Orthello 2d which I’m pretty sure can do what you ask for:

http://www.wyrmtale.com/products/unity3d-components/orthello