How would you go about generating random textures that can be seamlessly mapped across multiple planes in a grid?
Currently I have a single prefab plane that is instantiated by a for loop to form a grid of identical planes. Certain events cause planes to fade out (thanks to iTween) and then Destroy.
I want the seamless grid to look dirty, without looking repetitive.
So that was great advice, and I’ve gotten this working really well for my purposes now. I added a couple lines of code to an answer posted by user “Owen Reynolds” on this question so that I could manually tweak the scale of the world-aligned repeating texture from the GUI side.
Here’s the full code of the working shader, hope it helps somebody else: