Generic animation root motion - when root bone is specified, animations do not play

Hey guys, I am having some issues with root motion w/ generic animations.

I can preview all of my animations in the animation tab just fine. Everything looks great. As soon as I specify a root bone in the Rig tab, none of the animations play anymore. However, I can see the frozen character move around (due to the root motion) when I preview it, so the animation is ‘running’.

Any ideas?

I encountered this issue when I had failed to also set the imported skeleton prefab to Generic. Have you ensured that both the skeleton and the animation fbx’s settings are aligned?