Each Tile has “tags” that is a list that contains its name and its value that can be an int, a float… everything.
Like “Seeds” that contains a Grow tag that contains an int.
I tried public Tag[] tags;
but threw me an error.
How could I do it?
public class Tag <T>{
public string name;
public T value;
public Tag(T v){
value = v;
}
}
I’m not 100% sure, but I’d think you’d have to do it something like this:
public Tag<float>[] tags;
Where of course you replace float with whatever data type you’re interested in using.
Have you tried that?
I just did a thing like this
public List<Tag> tags;
public class Tag {
public string name;
public Tag(string name_){
name = name_;
}
}
public class TagInt : Tag{
public int value;
public TagInt(string name_, int value_){
name = name_;
value = value_;
}
}
public class TagFloat : Tag{
public float value;
public TagFloat(string name_, float value_){
name = name_;
value = value_;
}
}
public class TagBool : Tag{
public bool value;
public TagBool(string name_, bool value_){
name = name_;
value = value_;
}
}
public class TagString : Tag{
public string value;
public TagString(string name_, string value_){
name = name_;
value = value_;
}
}