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UPDATE: We will be showcasing GILES at Unite 2015, in Boston!! Come see us, try out the first build, and chat about our plans for the future of GILES!
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Generic In-Game Level Editor System for Unity
(working title: GILES)
Thanks for viewing our WIP thread! We’ll be posting dev progress, updates, news, etc, here as GILES moves forward toward a finished product. We’d love to have your input and suggestions!
We’ll be updating with detailed info, feature lists, videos, all that good stuff very soon!
EDIT: Very first demo video is ready, check it out!
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What is GILES?
GILES is an add-on for ANY Unity game that enables in-game users to create, edit, and share custom levels (“maps”), with the full power of Unity-style editing.
How can GILES help my Unity game?
Gamers LOVE to get creative and create custom game levels, share with friends, etc- give them that power and watch your game explode with user-driven popularity! Consider: Quake, Counter-Strike, Team Fortress 2, Unreal Tournament- all made famous by their mapping community.
What makes GILES special?
GILES supports complete serialization, property inspection, robust undo/redo, custom textures and meshes, and so much more. Simply put, GILES is a simplified, streamlined version of Unity, right inside your game.
Will GILES be easy to use?
ABSOLUTELY. Our goal is to make GILES a “plug-n-play” addition, accessible to developers of all skill levels, with very minor setup required. Adding GILES to your Unity game will be a simple, enjoyable experience!
Will GILES look sexy in my game?
You betchya! GILES will include a “GUI Skin” feature so you can easily match it’s look to your game.
What will GILES cost?
That depends on you- we are considering two major options:
- Free “base”, with small-priced “modules” - this would allow anyone to jump in and try out the basics, and only pay for advanced features if needed.
- Flat, one-time price of about $150 - $300
Thoughts? Other suggestions? Let us hear 'em!
How much of GILES is completed?
All the tough parts! We have serialization (scene load/save), undo and redo, full Unity-style inspector and object property editing, transform handles (move, rotate, scale), and much more, already functioning, on PC and mobile platforms. It’s mostly cosmetic, functionality tweaks, minor additions, etc that are left.
When will GILES be available?
We can’t give an exact ETA yet, but hopefully 1 to 3 months.
How can I test GILES before ANYONE ELSE?
Come see us at (or outside of) Unite 2015, in Boston! We’ll be showcasing as a sponsor and would love to meet, chat, and hear your thoughts and suggestions for GILES.
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Video, Playable Demo, & More Info Coming VERY Soon!
Please check back often, and let us know your thoughts in this thread, thanks for reading!
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