Generic input in Unity 3.0

Hi, I have found generic input function in Unity which would be the same for all mobile devices including Androids platforms. How about the Mouse Input for PC? I have tried Touch function in PC and it doesn't seems to be working.. How can I make the PC Mouse Input to be the same as iPhone and Android so I don't have to rewrite the input handling code for all devices..

you can't you will have to use the mouse if you are on desktop and the touch if you are on mobiles.

touch and mouse just are elementally different, mapping them to the same would not only be troublesome but basically completely incorrect.

the opposite would work, thats why you can get the first touches data through the mouse command but who would want to trash multitouch for lazyness if you can use the platform precompiler directives / conditional compiling to implement distinct code handlings for desktop and mobile which also only get compiled and included when on the right platform :)