if I convert mesh.vertices of 4000 vertices to a Genericlist “vertexlist”, and I ask for the vertexlist.Count and the vertexlist.Capacity, it tells me 65530.
How can I get the length of the generic list? It should be 4000 vertices also because I did
var vtxtemp = new List.(vertices);
Debug.Log( "count " + vtxtemp.Capacity );
I want to change the triangle to a new vertex added at the end of the vertices array.