Hi
I updated my animations and reimported them wanting to make a better animation controller for my characters. Given that I now made many characters with the same animations, I had to rename the bones of each character in Maya.
When I then try to match them with the characters who have different bone names in Unity, I keep getting the error “can’t find root motion transform (root bone name)” and the character is stuck in the T-Pose on play.
Please tell me it’s possible to rename the bones in Unity or match them even though they have different names. It’s the exact same bones, the only difference is a few letters in the namespace of each bone?
What can I do here?