I need to use IK for a few different non-humanoid characters in my game. I can’t seem to figure out how to define the custom IK chain nor how to move a custom target to a goal position/rotation. Any help would be great. I have to get something to show very soon. Should I give up on Mechanim for this and use legacy for my animating and IK?
Update:
So since I had no choice I decided to start using the legacy locomotion leg controller/animator to position my feet. I’m currently in the process of trying to retrofit it to work with Mecanim. Does anybody have any recommendations on how to start going about this?
Does anybody have a timeframe for when generic IK will be available?
I decided to use the algorithms from Locomotion demo, since Mecanim’s IK Rigs are available on Unity Pro only, maybe you can find something of interest from my experience:
http://forum.unity3d.com/threads/153492-Best-way-to-start-with-Inverse-Kinematic-Ragdoll
Yeah I’m using the Locomotion demo as well. I really wish Unity had custom IK in Mecanim. Locomotion demo doesn’t have enough customization. I wonder whats taking them so long.