GenericMenu overwrites prefab context menu

I have a PropertyDrawer that creates a GenericMenu on the label of the property.

When I rightclick the label my GenericMenu appears, but I can no longer access the prefab context menu. For instance say I have an override on that property, then I can no longer revert that override or commit it, since my GenericMenu has overridden it.

Is there a way to fix this or work around it? I’d like for my GenericMenu to show up, but not at the cost of the prefab context menu disappearing.

Do you use Unity - Scripting API: EditorApplication.contextualPropertyMenu ?

1 Like

Awesome, exactly what I was missing - thank you!