Genral unity ability

Note, this is about indie version

  1. How big one level can be? Like really, is there a software limit, or is it limited only to user’s hardware. How unity loads levels? Does it load whole level at once or is there something else?

  2. Polygon limit? Again, is there software limit or everything depends on hardware?

  3. Ability to have characters made out of different parts. Like head, torso, legs and so on. I am thinking of making equipment system, and if I can’t change the looks of parts, then it won’t work.

  4. Dynamic day/night on one map?

  5. Saving of what happened in maps. Like if npc is killed, he stays dead even after map reload. Or if item was dropped/taken, it will or won’t be there after reentering map.

  6. Ingame time system. Like after 4 ingame hours, all dead npcs respawn or something like that.

  7. Inventory system, that should be saved too.

  8. Facial expressions. Do they and how do they work in unity?

This is all I can think of for now.

You can do whatever you want, and there are no limits, aside from 65,536 polygons for one model (with no limit on the number of models). Some things are easier than others–if there’s no built-in function to do something, then it will probably require more coding.

–Eric

Not built in, can be done.

Not built in but fairly easy to do.

Also not built in, but can be done.

Can only be done using bone driven animation. morph targets are not supported by unity.

I understand they are not built in, that’s why I am asking if it is possible to make them, on INDY.
Thanks for answering, at least I know it can be done :smile: