Geometry and color are not conserved between 3DS Max fbx conversion and Unity

I have been trying to make a simple chess board with alternating black and white tiles.
First, 3DS max would not conserve the geometry of the planes I had set on the board, which I fixed by changing the planes to boxes.

Now when I convert the new board into fbx format, and import it into Unity, the alternating colors are no longer there, showing as one color, though all the boxes are assigned properly.

Also, if I try and change the color of one of the tiles in Unity’s editor, the entire board changes color.

Help would be appreciated.


You need to save to save the Alternating colors to a texture and make a big base thing and then add the texture to that :slight_smile: