Geometry blocking flare?

Hi

I have an indoor scene. Two windows in walls. I want to position a sun flare outside to be visible through the windows, but as sson I position the light outside the windows, the flare disappear. The light still affect the indoor interiour though.

Is this the transparent shader on the windows causing this? Is this a culling problem? Or something third?

Flare visibility is determined from the colliders, not from visual information. Thus if your windows have colliders, flare will be blocked.

Oh… it may not be the window at all… I tried removing it, and same result. Is the colliders? I turned meshrenderer off on them. How can I make the flare disregard the colliders?

Put the object on the “TransparentFX” layer.

–Eric

Also applies to triggers(Colliders set to trigger) i believe
AC