I have an indoor scene. Two windows in walls. I want to position a sun flare outside to be visible through the windows, but as sson I position the light outside the windows, the flare disappear. The light still affect the indoor interiour though.
Is this the transparent shader on the windows causing this? Is this a culling problem? Or something third?
Oh… it may not be the window at all… I tried removing it, and same result. Is the colliders? I turned meshrenderer off on them. How can I make the flare disregard the colliders?