I’m sorry but I just can’t figure out but I’ve made it long way, … how else to find local point with vector 3 instead of transform, …
Transform parent = OuterProjectile.transform.parent;
OuterProjectile.transform.position = HitPoint;
OuterProjectile.transform.parent = transform;
BodyVulnerability = OuterProjectile.transform.localPosition.x;
OuterProjectile.transform.parent = parent;
this works exactly the way I want and all that is I’m searching for that:
BodyVulnerability = OuterProjectile.transform.localPosition.x;
information, …
is there any else way to figure it out except with parenting, …
sorry I’m really bad at geometry
EDIT: sorry did world position instead of local repairing the Q now, …