Geometry mirroring [SOLVED]

:?: I would like to ask if it is possible in Unity do som sort of mirroring… not shader bassed but geometry based with correct UV’s…
basicaly just flip geometry with some texture correctly…
thanx
any help or link is welcome. i did not find such an info in forum :frowning:

You can scale an object by -1 in the axis you want to mirror.

Rune

Doesn’t that affect objects with no back face culling only?

It seems to work just fine if you scale in negative numbers. I’ve done some fake reflection things in the past this way.

Hi guys thanx, :slight_smile: it is exactly what i’m looking for… This little thing should be mentionet in DOC’c i think

i used Graphics instancing ,then can’t fixed that ,due to https://issuetracker.unity3d.com/issues/odd-number-of-negative-scales-causes-normals-of-mesh-drawn-using-graphics-dot-drawnmesh-to-flip it’s posiable run away this bug