hello, is it possible to create geometry shaders with CG in shaderlab?
if yes, how?
thanks!
hello, is it possible to create geometry shaders with CG in shaderlab?
if yes, how?
thanks!
The forum already answers your question:
http://forum.unity3d.com/threads/80069-Is-Geometry-Shader-supported-in-Unity3D
The answer is NO
You can use CG code inside a Pass block. Take a look at the reference: Writing vertex and fragment shaders