GerstnerDisplace script on a simple plane

Hi,

I don’t know if i post in the right section, it’s about scripting but it could be in shaders… i think…
well, is it possible to use this GerstnerDisplace script on a simple subdivised plane ?

using UnityEngine;

[ExecuteInEditMode]
[RequireComponent(typeof(WaterBase))]

public class GerstnerDisplace : Displace 
{		
		
}

Or do i need an other script to work with ?
a shader maybe ?

no one ?

maybe refine your question. for me its not clear want you want to know. for displacement mapping you could use dx11 shaders. i think for animated water a plane mesh is too slow and too coarse.