Hi,
I don’t know if i post in the right section, it’s about scripting but it could be in shaders… i think…
well, is it possible to use this GerstnerDisplace script on a simple subdivised plane ?
using UnityEngine;
[ExecuteInEditMode]
[RequireComponent(typeof(WaterBase))]
public class GerstnerDisplace : Displace
{
}
Or do i need an other script to work with ?
a shader maybe ?
