Please look at the code below, if I use this structure for Tap, Hold and Navigation, it works as expected. But Manipulation does not even get called. I looked at Holokit but I could not understand how holoKit is firing them. I also do not want to import this heavy Holokit on my simple, light project.
I am really thankful, anybody can tell me how I can use Gesture Recognizer Manipulation delegate.
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.XR.WSA.Input;
namespace Assets.Scripts
{
public class GestureRecognizerManager : MonoBehaviour
{
private GestureRecognizer _recognizer;
private void Awake()
{
_recognizer = new GestureRecognizer();
_recognizer.ManipulationStarted += RecognizerOnManipulationStarted;
_recognizer.ManipulationUpdated += RecognizerOnManipulationUpdated;
_recognizer.StartCapturingGestures();
}
private void RecognizerOnManipulationUpdated(ManipulationUpdatedEventArgs obj)
{
Debug.Log("D");
}
private void RecognizerOnManipulationStarted(ManipulationStartedEventArgs obj)
{
Debug.Log("K");
}
private void OnApplicationQuit()
{
_recognizer.ManipulationStarted -= RecognizerOnManipulationStarted;
_recognizer.ManipulationUpdated -= RecognizerOnManipulationUpdated;
_recognizer.StopCapturingGestures();
_recognizer.Dispose();
}
}
}