GestureRecognizer ManipulationStarted and ...updated are not working

Please look at the code below, if I use this structure for Tap, Hold and Navigation, it works as expected. But Manipulation does not even get called. I looked at Holokit but I could not understand how holoKit is firing them. I also do not want to import this heavy Holokit on my simple, light project.
I am really thankful, anybody can tell me how I can use Gesture Recognizer Manipulation delegate.

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.XR.WSA.Input;

namespace Assets.Scripts
{
	public class GestureRecognizerManager : MonoBehaviour
	{
		private GestureRecognizer _recognizer;

		private void Awake()
		{
			_recognizer = new GestureRecognizer();
									
			_recognizer.ManipulationStarted += RecognizerOnManipulationStarted;
			_recognizer.ManipulationUpdated += RecognizerOnManipulationUpdated;
			
			_recognizer.StartCapturingGestures();
		}

		private void RecognizerOnManipulationUpdated(ManipulationUpdatedEventArgs obj)
		{
			Debug.Log("D");
		}

		private void RecognizerOnManipulationStarted(ManipulationStartedEventArgs obj)
		{
			Debug.Log("K");
		}		

		private void OnApplicationQuit()
		{
			_recognizer.ManipulationStarted -= RecognizerOnManipulationStarted;
			_recognizer.ManipulationUpdated -= RecognizerOnManipulationUpdated;
			
			_recognizer.StopCapturingGestures();
			_recognizer.Dispose();			
		}
	}
}

Ok, it works by this line of code:

_recognizer.SetRecognizableGestures(GestureSettings.ManipulationTranslate);