Get 2D Array Of Tilemap

Basically, I have a tilemap with some terrain. I need it to be stored in a 2d array. I don’t know how to do that though. Any help is appreciated. TYSM!

However you do it there two common things
1- Must have an array that is 2D or more.
2- Every element of the array should be checked with nested loops. (The number of nested loops are based on your array dimension).
3-Every string or number refers to an object on that tile.

Here’s the simplest tile script I can think of:

using UnityEngine;
public class TileCreator : MonoBehaviour
{
    public bool IsCreated;
    public int[,] Tile = new int[,] { 
        {0,0,0 },
        {1,1,0 },
        {2,1,0 }
    };
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        //To make it only once or the unity will eventually crash
        if (IsCreated == false)
        {
        for (int i = 0; i < 3; i++)
        {
            for (int j = 0; j < 3; j++)
            {
                if (Tile[i,j] == 0)
                {
                    Instantiate(GameObject.CreatePrimitive(PrimitiveType.Cube),new Vector3(i,j,0),Quaternion.identity);
                }
                if (Tile[i, j] == 1)
                {
                    Instantiate(GameObject.CreatePrimitive(PrimitiveType.Sphere), new Vector3(i, j, 0), Quaternion.identity);
                }
                if (Tile[i, j] == 2)
                {
                    Instantiate(GameObject.CreatePrimitive(PrimitiveType.Cylinder), new Vector3(i, j, 0), Quaternion.identity);
                }
            }

            //break the loop
                IsCreated = true;
        }
        }

    }
}

If you have any questions or problems please feel free to ask.
Hope this helps :slight_smile:

I appreciate you responding! Sadly, I phrased the question a little weird… I meant already having a tilemap and when the game starts/i press a button in the editor. It stores it in a 2D array (And Gives An ID To Each Tile E.G if i have a tile grass15, it will make it just 15 or whatever number i want) . Is that possible? Should I just make a tilemap system of my own and build it with your script?
Sidenote: Thank you for answering me, sorry for phrasing my question weird…