I’m quite new to the Unity world as a developer.
I built a joystick similiar to the wii remote, with 6 axis (X, Y, Z, Rotation X, Rotation Y and Rotation Z).
I want to move an object correspondingly but i can’t find out how to get all 6 axis from the Input.GetAxis() method.
Do i need to change the project settings to add these axis?
Thanks in advance!
Yeah, in Edit > ProjectSettings > Input
Which version of Unity are you using, there’s some differences setting them between two versions (pre 2018 is a bit of a chore).