Get a 2D Random Position for Object

I was trying to make a game object choose a random position for itself in a 2d environment but everytime I call it (with a button for example), first it goes always to the (0,0) coordinates and then when I call it a second time it chooses a random location but outside the space where I want it?
Could you help me plz?

    public GameObject Label1;
    public GameObject Button;

    float x;
    float y;
    Vector2 pos1;

    void Start()
    {
        Button btn = Button.GetComponent<Button>();
        btn.onClick.AddListener(TaskOnClick);
    }

    void TaskOnClick()
    {
        Label1.GetComponent<RectTransform>().position = pos1;
        //Label Random Position1
        x = Random.Range (-130, 130);
        y = Random.Range (-135, 50);
        pos1 = new Vector2 (x, y);
    }

You need to call Label1.GetComponent().position = pos1; after you actually set pos1.

public Vector2 RandomPosition( Vector2 minbounds, Vector2 maxBounds )
{
Vector2 newPos = new Vector2();
newPos.x = Random.Range(minBounds.x, maxBounds.x);
newPos.y = Random.Range(minBounds.y, maxBounds.y);

     return newPos;
}

Then…

void OnClick()
{
     TargetObject.transform.position = RandomPosition(minBounds, maxBounds);
}