Hi, I’d like to know if there’s a way to get a list of all Markers from a PlayableDirector in code? I want to know if there are any markers is a certain Timeline. Thanks!
The markers are stored on tracks, not on the timeline. You can retrieve the track used to store the markers at the timeline level using TimelineAsset.markerTrack, and retrieve the markers on any track using TrackAsset.GetMarkers();