Get a point cache with Color for VFX Graph

I’m trying to get a Point Cache in Unity with Color informations (using Unity’s point cache tool) to use it with the VFX Graph, but I need a mesh with a texture on it somehow (in the file, not on the object)… I’m not sure I understand how the point cache tool works, can someone help me with that ?

Thank you for your help !

I believe the bake tool takes vertex color, not color from a texture. So make sure the color is included in the model as vertex color

This link may be helpful, if you want to transfer the texture to the vertex colors. Obviously the resolution of the textures will depend on the resolution of the mesh; so you might need to subdivide it until it’s around the resolution you’re baking the point cache at.